About me

Growing up in the 90's, I played a lot of Nintendo, mainly Super Mario Bros, on the original NES, with the old gray controllers with the red buttons. I remember the smooth and sturdy plastic, and the way the cupped buttons tapped in and sprung back after pressing them. As I saved the princess over and over, I didn't realize it at the time, but I was being exposed to digital Art, Design, Process, and Data. The more I saved the princess, the more I developed my process and came to love the way I could predict and plan out my next moves to make my pixelated journey even easier and quicker for each subsequent attempt.

Skip ahead nearly 30 years and I am still interested in digital art, design, process, and data. While in graduate school, I focused my art practice on interactive and participatory art. Utilizing a user-centric design process, I created objects and digitally augmented environments and encouraged my audience to experience their familiar surroundings in a new, unusual, and informative way. Users would tap on the wall with charcoal, use a mechanical crank to pull charcoal up the wall, and use their thumbprints to leave personal data of their presence at the gallery. Through this process, they created a unique design, recording their experience for all to see.

Translating my art practice into my current role as a Senior UX designer is not too difficult. With my passion for Digital art, design, process, and data, I feel right at home diving into qualitative and quantitative research, creating moderated and unmoderated user feedback sessions, leading Design Sprints, and leading a team of stakeholders as we identify problems and converge on solutions.

I am also able to bring several years of accessibility experience into play everyday. As a professor of graphic design, I was in charge of our bringing the entire art department up to 508 Standards, as well as teaching students about accessibility practices in their work. In my current work, I am the accessibility design lead and am working on increasing our company's accessibility maturity, as well as building up our accessibility design and coding standards.

With my nearly 20 years of experience designing experiences and working on accessibility compliance, I would love to discuss any opportunities you have to increase the usability of your application.

History Timeline